Monthly Archives: January 2016

Intro to Film & Video – Symbolism in Film

Intro to Film & Video – Symbolism in Film

Introduction to Film & Video students have moved on to symbolism in film. Here they have learned how much of an impact symbolism can have on an audience.  Symbolism can be expressed through a number of categories such as colors, sounds, objects and most importantly, the story. For example, objects.  In the Godfather series, whenever oranges are shown on screen, death is being talked about or someone dies shortly after.  Therefore, oranges symbolize death throughout the Godfather films. Even colors can have a huge impact on the audience. Costumes may represent true american heroes or the understanding of good vs. evil with light and dark clothes.  Check out this video for a more thorough explanation of symbolism in film.

Students were instructed to create a video using their knowledge of symbolism in film.  Music can play a large role on the manipulation of an audience. Groups were given a music track where they needed to express or symbolize that song in their video. The Intro students still needed to be aware of the technical aspect of creating a video (i.e. MS – Medium Shot, CU – Close Up, Rule of Thirds) while successfully representing their music.  Check out some student work below.

Visual Arts

PreK–12 STANDARD 1: Methods, Materials, and Techniques

1.9 Demonstrate the ability to create 2D and 3D works that show knowledge of unique characteristics of particular media, materials, and tools

1.10 Use electronic technology for reference and for creating original work

1.12 Describe and apply procedures to ensure safety and proper maintenance of the workspace, materials, and tools

PreK–12 STANDARD 4: Drafting, Revising, and Exhibiting

4.9 Demonstrate the ability to conceptualize, organize, and complete long-term projects, alone and in group settings
• Conceptualize: plan, generate ideas, make preliminary sketches, participate in discussions, imagine outcomes, and set goals;
• Organize: choose materials and techniques to attain the desired look and feel; maintain work space and personal schedule; review progress of work with others; and revise work appropriately;
• Complete: prepare work for presentation or exhibition

4.10 Demonstrate the ability to develop an idea through multiple stages, responding to criticism and self-assessment

4.11 Maintain a portfolio of artwork that demonstrates a progression of ideas and skills over time

PreK–12 STANDARD 5: Critical Response

5.9 Use published sources, either traditional or electronic, to research a body of work or an artist, and present findings in written or oral form

5.10 Critique their own work, the work of peers, and the work of professional artists, and demonstrate an understanding of the formal, cultural, and historical contexts of the work

Illustration “5 Panel Comic”

Illustration “5 Panel Comic”


In Illustration the students just completed their “5 Panel Comic”. For many in the class this type of illustration is clearly out of their comfort zone, and for others they loved it. Either way I felt all students gave a great effort.

Objective:   Students will create a 5-panel comic book page. The style of character is entirely up to you.  Think emotionally. Maybe recently something really funny happened to you or a friend. Maybe something sad, or  impressively crazy. Exaggerate that idea. Stretch your thought. Be creative, Choose from the following layouts and incorporate a different layout style in each panel.

  • close – up – Blurb (copy that relates to title)
  • medium shot – Title
  • long shot    – Splash Balloon
  • panoramic long shot – Gutter
  • birds eye view
  • worms eye view
  • silhouette

Objective skills Assessed:

Skill #1 – Students will illustrate with a smooth transition a comic utilizing a variety of the illustration styles listed. Including the gutter, students must use at least three listed.

Skill #2 – The element line is imperative with the use of media to express emotion, action, and space within you comic. Skillful use of media chosen will enhance this element.

Massachusetts Art Standard: 3:10 create 2D and 3D images that are original, convey a distinct point of view and communicates ideas.